TY - GEN
T1 - Learning physically-instantiated game play through visual observation
AU - Barbu, Andrei
AU - Narayanaswamy, Siddharth
AU - Siskind, Jeffrey Mark
PY - 2010/7/15
Y1 - 2010/7/15
N2 - We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXA-PAWN. We employ novel custom vision and robotic hardware designed specifically for this learning task. The game rules can be parametrically specified. Two independent computational agents alternate playing the two opponents with the shared vision and robotic hardware, using pre-specified rule sets. A third independent computational agent, sharing the same hardware, learns the game rules solely by observing the physical play, without access to the pre-specified rule set, using inductive logic programming with minimal background knowledge possessed by human children. The vision component of our integrated system reliably detects the position of the board in the image and reconstructs the game state after every move, from a single image. The robotic component reliably moves pieces both between board positions and to and from off-board positions as needed by an arbitrary parametrically-specified legal-move generator. Thus the rules of games learned solely by observing physical play can drive further physical play. We demonstrate our system learning to play six different games.
AB - We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXA-PAWN. We employ novel custom vision and robotic hardware designed specifically for this learning task. The game rules can be parametrically specified. Two independent computational agents alternate playing the two opponents with the shared vision and robotic hardware, using pre-specified rule sets. A third independent computational agent, sharing the same hardware, learns the game rules solely by observing the physical play, without access to the pre-specified rule set, using inductive logic programming with minimal background knowledge possessed by human children. The vision component of our integrated system reliably detects the position of the board in the image and reconstructs the game state after every move, from a single image. The robotic component reliably moves pieces both between board positions and to and from off-board positions as needed by an arbitrary parametrically-specified legal-move generator. Thus the rules of games learned solely by observing physical play can drive further physical play. We demonstrate our system learning to play six different games.
U2 - 10.1109/ROBOT.2010.5509925
DO - 10.1109/ROBOT.2010.5509925
M3 - Conference contribution
SN - 978-1-4244-5038-1
SP - 1879
EP - 1886
BT - 2010 IEEE International Conference on Robotics and Automation
PB - Institute of Electrical and Electronics Engineers
T2 - 2010 IEEE International Conference on Robotics and Automation
Y2 - 3 May 2010 through 8 May 2010
ER -