Making construals as a new digital skill: Dissolving the program - and the programmer - interface

M. Beynon, J. Foss, E. Hudnott, S. Russ, C. Hall, R. Boyatt, E. King, E. Sutinen, I. Jormanainen, C. Islas, A. Moreno, H. Macleod, J. Ross, P. Kommers, D. Alimisis, E. Zoulias, R. Alimisi, P. Tomcsanyi, M. Winczer

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Making a construal is a way of using the computer to help us in making sense of a situation. Its merits as a new digital skill for developing open educational resources in the constructionist tradition are illustrated using a basic construal of shopping activity. Making construals is the central theme of the three year EU Erasmus+ CONSTRUIT! project. This paper takes the form of an introductory tutorial highlighting key qualities of construals that will shape the CONSTRUIT! agenda.
Original languageEnglish
Title of host publication2015 International Conference on Interactive Technologies and Games
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages9-16
Number of pages8
ISBN (Electronic)9781467378741
DOIs
Publication statusPublished - 8 Feb 2016

Keywords

  • computer science education
  • digital skill
  • open educational resources
  • EU Erasmus+ CONSTRUIT! project
  • construal making
  • Computers
  • Context
  • Semantics
  • Games
  • Concrete
  • Visualization
  • Open Educational Resources
  • construal
  • computing
  • spreadsheets
  • educational technology
  • school education
  • constructionism
  • educational games
  • software development

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