Making magic: Designing for open interactions in museum settings

Robyn Taylor, John Bowers, Bettina Nissen, Gavin Wood, Qasim Chaudhry, Peter Wright, Lindsey Bruce, Sarah Glynn, Helen Mallinson, Roy Bearpark

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract / Description of output

This paper describes three interactive artefacts created for a children's exhibition intended to encourage creativity and allow educational opportunities to emerge naturally through playful exploration. We describe five sensibilities that were used to inform our designs: considering artefacts as resources and scaffolds for imaginative engagement, rewarding extended investment, facilitating requisite unpredictability, encouraging an imaginative orientation to participation, and permitting multiple loci for interaction. Based on observation of how our interactives were used by the public, we discuss how our approach facilitated 'open interactions' in a manner that was sensitive to the museum context, favoured a mix of materialities, and manifested a subtle mix of participation and designer autonomy.

Original languageEnglish
Title of host publicationC and C 2015 - Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
PublisherAssociation for Computing Machinery, Inc
Pages313-322
Number of pages10
ISBN (Electronic)9781450335980
DOIs
Publication statusPublished - 22 Jun 2015
EventACM SIGCHI Conference on Creativity and Cognition, C and C 2015 - Glasgow, United Kingdom
Duration: 22 Jun 201525 Jun 2015

Publication series

NameC and C 2015 - Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition

Conference

ConferenceACM SIGCHI Conference on Creativity and Cognition, C and C 2015
Country/TerritoryUnited Kingdom
CityGlasgow
Period22/06/1525/06/15

Keywords / Materials (for Non-textual outputs)

  • Creative play
  • Digital art
  • Digital interactives
  • Gallery interpreter
  • Heritage
  • Museum
  • Research through design

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