Manifesto! Now: Game design for revolutionary thinking

Julian Hanna*, Simone Ashby, Sonia Matos, Alex Faria, Callum Nash

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents recent work designing and testing a card game for manifesto writing, including a new edition that focuses on the “Future(s) of Europe” as well as a digital edition. The game began in 2019 with a “Tech Edition” and has since been tested in classrooms and grassroots organisations across Europe. Beyond the basic rules, each trial has brought about significant modifications: in terms of content, timing, number and type of cards permitted, and other aspects of gameplay. In our game the manifesto is conceived of as a revolutionary genre - a tool for activists in challenging and complex times. By developing a new set of “provocations” for our European edition, on themes like climate action, countering extremism, the need for unity, action against racism, and finding empowering uses of digitalisation, our aim is to help rebuild the commons and encourage consensus on the most difficult issues we face.
Original languageEnglish
Title of host publicationDesign Culture(s)
Subtitle of host publicationCumulus Conference Proceedings Roma 2021
EditorsLoredana Di Lucchio, Lorenzo Imbesi, Angela Giambattista, Viktor Malakuczi
PublisherCumulus
Pages4160-4173
Volume2
ISBN (Print)9789526490045
Publication statusPublished - 6 Oct 2021

Publication series

NameCumulus Conference Proceedings
ISSN (Print)2490-046X

Keywords

  • manifestos
  • game design
  • activism
  • creative subversion

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