TY - GEN
T1 - Modelling Variations in Goal-directed Dialogue
AU - Carletta, Jean
PY - 1990
Y1 - 1990
N2 - This research investigates human dialogue variations by having simulated agents converse about a simple map navigation task using a computational theory of human dialogue strategies. The theory to be tested is that agents have a variety of strategies which they use in goM-directed dialogue for deciding what information to include, how to present it, how to construct references, and how to handle interactions. Agents choose strategies for each of these a.speets of the dialogue depending on the complexity of the current task, responses from the partner, and the task's importance; in general, agents try to minimize the collaborative effort spent on the task but still complete it satisfactorily. The software allows simulated agents to be constructed using any combination of strategies, showing how the strategies interact and allowing the decisions made in human dialogues about the same task to be modelled. Currently, the system works on a subset of the strategies found in Shadbolt [6], but a corpus of human dialogues is being studied to construct, an improved theory of dialogue strategies, and these strategies will be incorporated into later versions of the system.
AB - This research investigates human dialogue variations by having simulated agents converse about a simple map navigation task using a computational theory of human dialogue strategies. The theory to be tested is that agents have a variety of strategies which they use in goM-directed dialogue for deciding what information to include, how to present it, how to construct references, and how to handle interactions. Agents choose strategies for each of these a.speets of the dialogue depending on the complexity of the current task, responses from the partner, and the task's importance; in general, agents try to minimize the collaborative effort spent on the task but still complete it satisfactorily. The software allows simulated agents to be constructed using any combination of strategies, showing how the strategies interact and allowing the decisions made in human dialogues about the same task to be modelled. Currently, the system works on a subset of the strategies found in Shadbolt [6], but a corpus of human dialogues is being studied to construct, an improved theory of dialogue strategies, and these strategies will be incorporated into later versions of the system.
U2 - 10.3115/991146.991207
DO - 10.3115/991146.991207
M3 - Conference contribution
SN - 952-90-2028-7
T3 - COLING '90
SP - 324
EP - 326
BT - Proceedings of the 13th Conference on Computational Linguistics - Volume 3
PB - Association for Computational Linguistics
CY - Stroudsburg, PA, USA
T2 - 13th International Conference on Computational Linguistics (COLING) 1990
Y2 - 20 August 1990 through 25 August 1990
ER -