Motion Editing with Data Glove

Wai-Chun Lam, Feng Zou, Taku Komura

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract / Description of output

In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in the graphical display using his/her hand. Then, a mapping function that converts the motion of the hand to that of the whole body will be generated. Finally, by moving the hand in a slightly different way, a new motion with different taste will be generated. For example, after mimicking the walking motion by alternatively moving the index finger and the middle finger, by quickly moving the fingers with larger strides, it is possible to obtain a running motion. To achieve this goal, a method to map the hand motion to the whole body is proposed. Our method can be used not only for editing human motion, but also for controlling human figures in real time environments such as games and virtual reality systems.
Original languageEnglish
Title of host publicationProceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
Place of PublicationNew York, NY, USA
PublisherACM
Pages337-342
Number of pages6
DOIs
Publication statusPublished - Sept 2004

Publication series

NameACE '04
PublisherACM

Keywords / Materials (for Non-textual outputs)

  • computer puppetry, data glove, motion capture, motion editing, motion synthesis

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