Neural State Machine for Character-Scene Interactions

Sebastian Starke, He Zhang, Taku Komura, Jun Saito

Research output: Contribution to journalArticlepeer-review

Abstract / Description of output

We propose Neural State Machine, a novel data-driven framework to guide characters to achieve goal-driven actions with precise scene interactions. Even a seemingly simple task such as sitting on a chair is notoriously hard to model with supervised learning. This difficulty is because such a task involves complex planning with periodic and non-periodic motions reacting to the scene geometry to precisely position and orient the character. Our proposed deep auto-regressive framework enables modeling of multi-modal scene interaction behaviors purely from data. Given high-level instructions such as the goal location and the action to be launched there, our system computes a series of movements and transitions to reach the goal in the desired state. To allow characters to adapt to a wide range of geometry such as different shapes of furniture and obstacles, we incorporate an efficient data augmentation scheme to randomly switch the 3D geometry while maintaining the context of the original motion. To increase the precision to reach the goal during runtime, we introduce a control scheme that combines egocentric inference and goal-centric inference. We demonstrate the versatility of our model with various scene interaction tasks such as sitting on a chair, avoiding obstacles, opening and entering through a door, and picking and carrying objects generated in real-time just from a single model.
Original languageEnglish
Article number178
Number of pages14
JournalACM Transactions on Graphics
Volume38
Issue number6
DOIs
Publication statusPublished - 8 Nov 2019
EventThe 12th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia - Brisbane Convention & Exhibition Centre, Brisbane, Australia
Duration: 17 Nov 201920 Nov 2019
Conference number: 12
https://sa2019.siggraph.org/

Keywords / Materials (for Non-textual outputs)

  • Motion Capture
  • Neural Networks
  • locomotion
  • human motion
  • character animation
  • character control
  • deep learning

Fingerprint

Dive into the research topics of 'Neural State Machine for Character-Scene Interactions'. Together they form a unique fingerprint.

Cite this