OAR Converter: Using OpenSimulator and Unity as a Shared Development Environment for Social Virtual Reality Environments

Fumikazu Iseki, Austin Tate, Daichi Mizumaki, Kohei Suzuki

Research output: Contribution to conferencePaperpeer-review

Abstract / Description of output

We developed OAR Converter, a conversion system to load OpenSimulator Archive (.oar) files into Unity for use in Unity-based projects. This system allows the user to load 3D world data created in OpenSimulator into Unity on a region-by-region basis, and to ultimately output the data from Unity in a variety of formats. These features allow us to treat the pairing of OpenSimulator and Unity as a shared development environment, which simplifies the low-cost creation of 3D virtual worlds that can be used for graphical visualizations and social virtual worlds or social virtual reality experiences.
Original languageEnglish
Number of pages15
Publication statusPublished - 10 Dec 2017
EventOpen Simulator Community Conference -
Duration: 9 Dec 201710 Dec 2017
http://conference.opensimulator.org/2017/

Conference

ConferenceOpen Simulator Community Conference
Period9/12/1710/12/17
Internet address

Fingerprint

Dive into the research topics of 'OAR Converter: Using OpenSimulator and Unity as a Shared Development Environment for Social Virtual Reality Environments'. Together they form a unique fingerprint.

Cite this