Abstract
The purpose of this study was to explore students’ experiences when practicing information technology skills with an online simulation environment. After using the online simulation environment over a five-week period, 215 undergraduate students were surveyed regarding their usage-related experiences, satisfaction with the environment, and perceived learning. Both quantitative and qualitative data collection methods were employed. The quantitative results suggested that perceived ease of use had a direct effect on students’ satisfaction with the online simulation environment, and that the satisfaction with the online simulation environment led to higher perceived learning. The qualitative findings revealed that technical problems, not being able to accomplish the objective of a step due to the precision required by the task, and the inflexibility of certain features of the online simulation environment were the commonly referenced issues, which might have impacted students’ satisfaction and their perceived learning.
Original language | English |
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Pages (from-to) | 371-395 |
Number of pages | 25 |
Journal | Journal of Computing in Higher Education |
Volume | 34 |
Issue number | 2 |
Early online date | 29 Jan 2022 |
DOIs | |
Publication status | Published - Aug 2022 |
Keywords / Materials (for Non-textual outputs)
- online simulation
- information technology
- ease of use
- satisfaction
- perceived learning
- college students