Online simulation for information technology skills training in higher education

Fatih Ari*, Ismahan Arslan Ari, Serdar Abaci, Fethi Inan

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

The purpose of this study was to explore students’ experiences when practicing information technology skills with an online simulation environment. After using the online simulation environment over a five-week period, 215 undergraduate students were surveyed regarding their usage-related experiences, satisfaction with the environment, and perceived learning. Both quantitative and qualitative data collection methods were employed. The quantitative results suggested that perceived ease of use had a direct effect on students’ satisfaction with the online simulation environment, and that the satisfaction with the online simulation environment led to higher perceived learning. The qualitative findings revealed that technical problems, not being able to accomplish the objective of a step due to the precision required by the task, and the inflexibility of certain features of the online simulation environment were the commonly referenced issues, which might have impacted students’ satisfaction and their perceived learning.
Original languageEnglish
Pages (from-to)371-395
Number of pages25
JournalJournal of Computing in Higher Education
Volume34
Issue number2
Early online date29 Jan 2022
DOIs
Publication statusPublished - Aug 2022

Keywords / Materials (for Non-textual outputs)

  • online simulation
  • information technology
  • ease of use
  • satisfaction
  • perceived learning
  • college students

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