Recent developments in big data, cloud computing and artificial intelligence (AI) profoundly shape the human condition today, often in ways that are neither transparent, nor accountable. At the same time, a tradition of art practice has developed over recent decades in which artists experiment with these technologies, and the social context in which they are situated. Crucially, this practice speaks to, and participates in, wider debates and developments surrounding emerging socio-technological constructs. Such practices cross disciplinary boundaries, and, as a consequence, have an uncertain relationship to both the wider arts sector and the technology industry. This paper presents a guide to understanding this practice, and a framework for devising and evaluating such boundary-spanning works. The framework, referred to as Open Prototyping (OP), was developed by Hemment building on twenty years as Artistic Director of the FutureEverything digital culture agency and festival. Case studies include the first art commission in the UK's national IoT demonstrator and the first cultural programme in the Singapore Smart Nation initiative, both of which were conceived and curated by Hemment. The studies are examined using the OP framework to understand how they operate as boundary objects across domains. The paper concludes with reflections on the potential of such practice to shape the direction of future technology development.
|Title of host publication||Routledge Companion to Mobile Media Art|
|Editors||Larissa Hjorth, Adriana de Souza e Silva, Klare Lanson|
|Place of Publication||Milton|
|Publication status||Published - 28 Jul 2020|
- Art, Media Art, Technology, Design, Critical, Futures