OpenSimulator and Unity as a Shared Development Environment

Fumikazu Iseki, Austin Tate, Daichi Mizumaki, Kohei Suzuki

Research output: Contribution to journalArticlepeer-review


We developed a conversion system to load OpenSimulator Archive (.car) into Unity. This systems allows the user to load world data created in OpenSimulator into Unity on a region-by-region basis, and to ultimately output the data from Unity in a variety of formats. These features allow us to treat the pairing of OpenSimulator and Unity as a shared development environment, which simplifies the low-cost creation of 3D spatial visualization data.
Original languageEnglish
Pages (from-to)81-87
Number of pages7
JournalJournal of Tokyo University of Information Sciences
Issue number1
Publication statusPublished - 14 Jul 2017


  • OpenSimulator
  • Unity
  • Metaverse
  • 3DCG


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