We developed a conversion system to load OpenSimulator Archive (.car) into Unity. This systems allows the user to load world data created in OpenSimulator into Unity on a region-by-region basis, and to ultimately output the data from Unity in a variety of formats. These features allow us to treat the pairing of OpenSimulator and Unity as a shared development environment, which simplifies the low-cost creation of 3D spatial visualization data.
|Number of pages||7|
|Journal||Journal of Tokyo University of Information Sciences|
|Publication status||Published - 14 Jul 2017|