Player expectations of a learning AI companion in Minecraft

Fraser Allison, Ewa Luger, Katja Hofmann

Research output: Contribution to conferenceAbstractpeer-review

Abstract / Description of output

This study explores players’ expectations and preferences for interacting with a friendly in-game character that learns and adapts its behaviour based on player input. We conducted an observational study of players undertaking tasks in Minecraft with the assistance of an AI helper (secretly a Wizard of Oz prototype). We noted a range of different sources from which players drew their expectations of how the AI worked, and two main dimensions along which players’ attitudes towards the AI varied. We discuss these variations and the ways in which they influenced how players interacted with the AI helper.
Original languageEnglish
Publication statusPublished - 2 Jul 2017
EventDigital Games Research Association Conference - Melbourne, Melbourne, Australia
Duration: 2 Jul 20176 Jul 2017
http://digra2017.com/program/

Conference

ConferenceDigital Games Research Association Conference
Abbreviated titleDiGRA
Country/TerritoryAustralia
CityMelbourne
Period2/07/176/07/17
Internet address

Keywords / Materials (for Non-textual outputs)

  • artificial inteligence
  • Games

Fingerprint

Dive into the research topics of 'Player expectations of a learning AI companion in Minecraft'. Together they form a unique fingerprint.

Cite this