Playing analog games is associated with reduced declines in cognitive function: A 68 year longitudinal cohort study

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Abstract

OBJECTIVES:
Playing analog games may be associated with better cognitive function but, to date, these studies have not had extensive longitudinal follow-up. Our goal was to examine the association between playing games and change in cognitive function from age 11 to age 70, and from age 70 to 79.

METHOD:

Participants were 1091 non-clinical, independent, community dwelling individuals all born in 1936 and residing in Scotland. General cognitive function was assessed at ages 11 and 70, and hierarchical domains were assessed at ages 70, 73, 76, and 79 using a comprehensive cognitive battery of 14 tests. Games playing behaviours were assessed at ages 70 and 76. All models controlled for early-life cognitive function, education, social class, sex, activity levels, and health issues. All analyses were pre-registered.

RESULTS:
Higher frequency of playing games was associated with higher cognitive function at age 70, controlling for age 11 cognitive function, and the majority of this association could not be explained by control variables. Playing more games was also associated with less general cognitive decline from age 70 to age 79, and in particularly, less decline in memory ability. Increased games playing between 70 and 76 was associated with less decline in cognitive speed.

DISCUSSION:
Playing games was associated with less relative cognitive decline from age 11 to age 70, and less cognitive decline from age 70 to 79. Controlling for age 11 cognitive function and other confounders, these findings suggest that playing more games is linked to reduced lifetime decline in cognitive function.
Original languageEnglish
Pages (from-to)474-482
JournalThe Journals of Gerontology, Series B: Psychological Sciences and Social Sciences
Volume75
Issue number3
Early online date18 Nov 2019
DOIs
Publication statusPublished - Mar 2020

Keywords

  • cognition
  • intellectual functioning
  • longitudinal change
  • cognitive reserve
  • games

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