Abstract
Making construals is a new digital skill that complements conventional programming. Its primary focus is on using computer-related technology to stage interactive experience of unprecedented richness and subtlety. This paper is a tutorial on the latest version of an instrument for making construals developed in the ongoing EU Erasmus+ CONSTRUIT! project. Its principal theme is the re-creation of "the OXO laboratory" - an interactive environment in which variants of the game of noughts-and-crosses can be freely designed and evaluated. © 2016 IEEE.
Original language | English |
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Title of host publication | Proceedings - 2016 International Conference on Interactive Technologies and Games |
Subtitle of host publication | EduRob in Conjunction with iTAG 2016, iTAG 2016 |
Place of Publication | Nottingham |
Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
Pages | 21-28 |
Number of pages | 8 |
ISBN (Print) | 978-1-5090-3738-4 , 978-1-5090-3739-1 |
DOIs | |
Publication status | E-pub ahead of print - 15 Dec 2016 |
Keywords
- computing
- construal
- constructionism
- educational games
- educational technology
- open educational resources
- school education
- software development
- spreadsheets