Playing games with observation, dependency and agency in a new environment for making construals

M. Beynon, R. Boyatt, J. Foss, C. Hall, E. Hudnott, N. Pope, S. Russ, H. Macleod, D. Alimisis, R. Alimisi, E. Zoulias, I. Jormanainen, T. Toivonen, P. Kommers, P. Tomcsanyi, M. Winczer

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Making construals is a new digital skill that complements conventional programming. Its primary focus is on using computer-related technology to stage interactive experience of unprecedented richness and subtlety. This paper is a tutorial on the latest version of an instrument for making construals developed in the ongoing EU Erasmus+ CONSTRUIT! project. Its principal theme is the re-creation of "the OXO laboratory" - an interactive environment in which variants of the game of noughts-and-crosses can be freely designed and evaluated. © 2016 IEEE.
Original languageEnglish
Title of host publicationProceedings - 2016 International Conference on Interactive Technologies and Games
Subtitle of host publicationEduRob in Conjunction with iTAG 2016, iTAG 2016
Place of PublicationNottingham
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Number of pages8
ISBN (Print)978-1-5090-3738-4 , 978-1-5090-3739-1
Publication statusE-pub ahead of print - 15 Dec 2016


  • computing
  • construal
  • constructionism
  • educational games
  • educational technology
  • open educational resources
  • school education
  • software development
  • spreadsheets


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