@inproceedings{95917a9eaf074505924f0cfaff8dac0b,
title = "Playing Games with Software Design",
abstract = "Modern software development processes openly acknowledge what software designers have always whispered: software design is not done as a monolithic phase between analysis and implementation. Rather, the process of designing software is incremental, experimental, often concurrent, and interleaved with other activities. It is a game, in the sense that it involves strategising, exploring options, balancing objectives—and in the sense that it can be fun to do in groups!",
author = "Perdita Stevens",
year = "2002",
doi = "10.1007/3-540-46000-4_1",
language = "English",
isbn = "978-3-540-43410-8",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
editor = "Farhad Arbab and Carolyn Talcott",
booktitle = "Coordination Models and Languages",
address = "United Kingdom",
}