Playing with Provocations

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract / Description of output

While designing for experience is now mainstream, the technology design community is still grappling with understanding meaningful ways of involving users and participants in the design of experiences and technologies that don't yet exist. In this chapter, I discuss three distinct techniques collaborators and I have used across different projects to involve participants in exploring future experiences and to anticipate the consequences of new technologies. While the formats of the techniques and contexts explored are diverse, the examples I discuss---questionable concepts, invisible design and experience design theatre---have in common the use of provocation to seed discussion, ideation and anticipation. In this chapter I explain the motivations behind these techniques, how we have used them in specific projects, and the ways they have enabled non-designers to engage in meaningful forms of design criticism and to shape the direction of technology design projects. I close the chapter with some reflections on the techniques, drawing out practical learning for how techniques like these might enable designers and participants to play with provocation in future projects.
Original languageEnglish
Title of host publicationFunology 2: From Usability to Enjoyment
EditorsMark Blythe, Andrew Monk
Place of PublicationCham
PublisherSpringer
Chapter8
Pages111-128
Number of pages18
ISBN (Electronic)978-3-319-68213-6
ISBN (Print)978-3-319-68212-9
DOIs
Publication statusPublished - 19 Jul 2018

Publication series

NameHuman–Computer Interaction Series
PublisherSpringer, Cham
ISSN (Print)1571-5035
ISSN (Electronic)2524-4477

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