Playing with Time and Gender: Questioning Youth through Trans Games' Perspectives

Research output: Contribution to conferencePaper

Abstract / Description of output

I explore representation and experiential embodiment of the mixed temporalities of trans youth in games, and argue that play can help complicate ideas of selfhood and maturation. Transition doubles youth in many ways, such as experiences of second puberty through hormone treatment, the mismatch of coming-of-age and ‘coming out’ for those who transition later in life; it also problematises ideas of linear development and what is important for the survival of the self. Through scenes of ambivalent relationship to memory in games such as If Found… (2020), Celeste (2018) and Tell Me Why (2020), this paper uses trans temporalities and affects to think intersectionally about age through the bodily experience of play.
Original languageEnglish
Publication statusUnpublished - 12 Mar 2024
EventExploring Videogame Cultures - University of Sheffield, Sheffield, United Kingdom
Duration: 12 Mar 202412 Mar 2024


SymposiumExploring Videogame Cultures
Country/TerritoryUnited Kingdom
Internet address

Keywords / Materials (for Non-textual outputs)

  • transgender
  • youth
  • video games
  • trans temporalities
  • queer temporalities


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