Problematising transparency through LARP And deliberation

Kruakae Pothong, Larissa Pschetz, Ruth Catlow , Sarah Meiklejohn

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract / Description of output

Information technology is increasingly designed to increase information transparency as a way to increase trust. However, it can be hard to comprehend and anticipate the social implications of information visibility, people’s competing expectations of transparency versus privacy, and the role of enabling technologies. We devised Live Action Role Play (LARP) as a means for people to explore the potential and consequences of transparency, within a social context of daily transactions related to food, fashion, and finance. Through the process of deliberation, we enabled participants to critically assess their co-created LARP experience and articulate their transparency expectations for design considerations. We report on insights into their expectations and perceived limitations of information technology in delivering transparency, including social measures required to realise the full potential of technology, as well as transparency, while minimising unintended consequences.
Original languageEnglish
Title of host publicationDIS '21
Subtitle of host publicationDesigning Interactive Systems Conference 2021
EditorsWendy Ju, Lora Oehlberg, Sean Follmer, Sarah Fox, Stacey Kuznetsov
PublisherACM
Pages1682-1694
Number of pages13
ISBN (Print)9781450384766
DOIs
Publication statusPublished - 28 Jun 2021
EventDesign of interactive Systems Conference DIS 2021: Nowhere and Everywhere - https://dis.acm.org/2021/
Duration: 28 Jun 20212 Jul 2021

Conference

ConferenceDesign of interactive Systems Conference DIS 2021
Period28/06/212/07/21

Keywords / Materials (for Non-textual outputs)

  • transparency
  • LARP
  • deliberation
  • design method

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