Provocative approaches to serious game design and analysis

Jamie Ferguson, Daisy Abbott, Sandy Jean-Jacques Louchart

Research output: Contribution to conferencePaperpeer-review

Abstract / Description of output

Small Provoking Games (SPG) are physical or digital serious games that intend to incite reflection, discussion, or a shift in attitude regarding a particular application domain. They are built upon the principles of reflective game design to ``produce cognitive and affective challenge'' and ``emphasise a player?s sense of purpose and aim to create exo-transformation (change in attitudes and/or practice outside the game) SPGs may be stand-alone or integrated into a more structured context such as a serious game jam, in order to provoke discussion and reflection. SPGs challenge the assumption of, and importance placed on `fun' in serious gaming, focusing more on the `serious experience' toward the goal of effective reflection and attitude-shifting as opposed to direct learning of content.
Original languageEnglish
Publication statusUnpublished - 2023
EventDiGRA 2023: Limits and Margins of Games - Universidad d Sevilla, Seville, Spain
Duration: 19 Jun 202323 Jun 2023

Conference

ConferenceDiGRA 2023
Country/TerritorySpain
CitySeville
Period19/06/2323/06/23

Keywords / Materials (for Non-textual outputs)

  • serious games
  • game design methodology
  • game jam

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