'Put yourself in the picture': Designing for futures with young adults with intellectual disability

Cara Wilson, Laurianne Sitbon, Margot Brereton, Daniel Johnson, Stewart Koplick

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract / Description of output

Individuals with intellectual disability are all too often overlooked in the planning of their own support. Responding to this concern, and in line with person-centred planning, this paper outlines the collaborative development of a mobile app to support the communication, interests and goals of young adults who attend a disability support organisation. Existing technologies focus predominantly on enhancing academic abilities, such as literacy or numeracy, disregarding the potential to support personal interests and individual goals. Through a process of Reflective Agile Iterative Design (RAID), a mobile app was developed which enabled young adults with intellectual disability to produce an image of themselves achieving a certain goal. Although the app was designed for individual use in formal goal-setting meetings, participants used the app for social activities, such as taking 'group selfies', emailing their images to proxies and 'layering' selfies. The app supported the individuals beyond the planning process, contributing more broadly to enhancing overall communication, self-expression, and socialisation.

Original languageEnglish
Title of host publicationProceedings of the 28th Australian Computer-Human Interaction Conference, OzCHI 2016
EditorsCallum Parker
PublisherAssociation for Computing Machinery, Inc
Pages271-281
Number of pages11
ISBN (Electronic)9781450346184
DOIs
Publication statusPublished - 29 Nov 2016
Event28th Australian Computer-Human Interaction Conference, OzCHI 2016 - Launceston, Australia
Duration: 29 Nov 20162 Dec 2016

Conference

Conference28th Australian Computer-Human Interaction Conference, OzCHI 2016
Country/TerritoryAustralia
CityLaunceston
Period29/11/162/12/16

Keywords / Materials (for Non-textual outputs)

  • assistive technology
  • communication
  • intellectual disability
  • mobile apps
  • participatory design
  • person-centred planning
  • young adults

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