Real-Time Gong Synthesis

Stefan Bilbao, Craig Webb, Zehao Wang, Michele Ducceschi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Physical modeling sound synthesis is notoriously computationally intensive. But recent advances in algorithm efficiency, accompanied by increases in available computing power have brought real-time performance within range for a variety of complex physical models. In this paper, the case of nonlinear plate vibration, used as a simple model for the synthesis of sounds from gongs is considered. Such a model, derived from that of Föppl and von Kármán, includes a strong geometric nonlinearity, leading to a variety of perceptually-salient effects, including pitch glides and crashes. Also discussed here are input excitation and scanned multichannel output. A numerical scheme is presented that mirrors the energetic and dissipative properties of a continuous model, allowing for control over numerical stability. Furthermore, the nonlinearity in the scheme can be solved explicitly, allowing for an efficient solution in real time. The solution relies on a quadratised expression for numerical energy, and is in line with recent work on invariant energy quadratisation and scalar auxiliary variable approaches to simulation. Implementation details, including appropriate perceptually-relevant choices for parameter settings are discussed. Numerical examples are presented, alongside timing results illustrating real-time performance on a typical CPU.

Original languageEnglish
Title of host publicationProceedings of the 26th International Conference on Digital Audio Effects
Place of PublicationCopenhagen
Pages1-8
Number of pages8
Publication statusPublished - 4 Sept 2023

Publication series

NameProceedings of the International Conference on Digital Audio Effects
ISSN (Print)2413-6700
ISSN (Electronic)2413-6689

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