Serious game mechanics, workshop on the ludo-pedagogical mechanism

Theodore Lim, S. Louchart, N. Suttie, J. Baalsrud Hauge, J. Earp, M. Ott, S. Arnab, D. Brown, I. A. Stanescu, F. Bellotti, M. Carvalho

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract / Description of output

Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. A series of workshops were thus conducted to present and apply a preliminary exposition though a purpose-processing methodology to probe various SG design aspects, in particular how serious game design patterns map with pedagogical practices. The objective was to encourage dialogue and debate on core assumptions and emerging challenges to help develop robust methods and strategies to better SG design and its interconnectedness with pedagogy.
Original languageEnglish
Title of host publicationGames and Learning Alliance
EditorsAlessandro De Gloria
Place of PublicationUnited States
PublisherSpringer
Pages174-183
Number of pages10
Volume9221
ISBN (Print)9783319229591
DOIs
Publication statusPublished - 1 Jan 2015

Publication series

NameLecture Notes in Computer Science
PublisherSpringer

Keywords / Materials (for Non-textual outputs)

  • Game mechanics
  • Learning mechanics
  • Ludo-pedagogy mapping
  • Patterns
  • Pedagogically-driven game design

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