Abstract / Description of output
Efficient computation of strategic movements is essential to control virtual avatars intelligently in computer games and 3D virtual environments. Such a module is needed to control non-player characters (NPCs) to fight
Original language | English |
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Title of host publication | ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2008 |
Publisher | ACM |
Pages | 131-138 |
Number of pages | 8 |
ISBN (Print) | 978-1-59593-983-8 |
DOIs | |
Publication status | Published - Mar 2008 |