Some Programming Languages Suggested by Game Models (Extended Abstract)

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We consider a simple and well-known category of alternating games (also known as sequential data structures) and several categories derived from it. In each case, we present an extension of Plotkin's language FPC (or a suitable linearization thereof) which defines all computable strategies of appropriate types. The quest for such languages results in a novel selection of language primitives for state encapsulation, coroutining and backtracking.
Original languageEnglish
Pages (from-to)117-134
Number of pages18
JournalElectronic Notes in Theoretical Computer Science
Publication statusPublished - 2009


  • FPC
  • Game semantics
  • sequential data structures


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