Spontaneous interactions with a virtually embodied intelligent assistant in Minecraft

Fraser Allison, Ewa Luger, Katja Hofmann

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract / Description of output

An increasing number of our technological interactions are mediated through virtually embodied characters and software agents powered by machine learning, but we are only beginning to understand how users relate to and evaluate these types of interfaces. We designed a Wizard of Oz prototype of an embodied agent in Minecraft that learns from users’ actions, and conducted a user study with 18 school-aged Minecraft players. We categorised nine main ways users spontaneously attempted to interact with and teach the agent: four using game controls, and five using natural language text input. This initial analysis lays the groundwork for future study of usability factors for virtually embodied assistive learning agents.
Original languageEnglish
Title of host publicationProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
PublisherACM
Pages2337-2344
ISBN (Print)9781450346566
DOIs
Publication statusPublished - 6 May 2017
EventACM Conference on Human Factors in Computing Systems (CHI'17) - Colorado, Denver, United States
Duration: 6 May 201711 May 2017

Conference

ConferenceACM Conference on Human Factors in Computing Systems (CHI'17)
Country/TerritoryUnited States
CityDenver
Period6/05/1711/05/17

Keywords / Materials (for Non-textual outputs)

  • natural language
  • Minecraft
  • Human-agent interaction

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