Stay Home! Conducting Remote Usability Evaluations of Novel Real-World Authentication Systems Using Virtual Reality

Florian Mathis, Joseph O'Hagan, Kami Vaniea, Mohamed Khamis

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract / Description of output

Evaluating interactive systems often requires researchers to invite user study participants to the lab. However, corresponding evaluations often lack realism and participants are usually recruited from a local area only. In this work, we propose Remote Virtual Reality for simulating Real-world Research (RVR3) to evaluate novel real-world authentication prototypes. A user study (N=25) demonstrates the feasibility of using VR for remote usability research on simulated real-world prototypes. Our remote VR user study provides a glimpse into the usability and social acceptability of two novel authentication systems: Hand Menu and Tap. We build on prior research in this space and discuss the impact RVR3 studies have on the range of possible studies. In summary, our remote VR research method to design, implement, and evaluate interactive real-world prototypes is a next step towards moving human-centred research out of the lab and potentially reaching a more diverse and larger participant sample over time.

Original languageEnglish
Title of host publicationProceedings of the Working Conference on Advanced Visual Interfaces, AVI 2022
EditorsPaolo Bottoni, Emanuele Panizzi
PublisherAssociation for Computing Machinery, Inc
Number of pages10
ISBN (Electronic)9781450397193
DOIs
Publication statusPublished - 6 Jun 2022
Event16th International Conference on Advanced Visual Interfaces, AVI 2022 - Frascati, Italy
Duration: 6 Jun 202210 Jun 2022

Publication series

NameACM International Conference Proceeding Series

Conference

Conference16th International Conference on Advanced Visual Interfaces, AVI 2022
Country/TerritoryItaly
CityFrascati
Period6/06/2210/06/22

Keywords / Materials (for Non-textual outputs)

  • Authentication
  • Remote Research
  • Usability
  • Virtual Reality

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  • PETRAS 2

    Luger, E. & Speed, C.

    EPSRC

    1/01/1931/05/22

    Project: Research

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