Supporting collaborative transcription of recorded speech with a 3D game interface

Saturnino Luz*, Masood Masoodian, Bill Rogers

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The amount of speech data available on-line and in institutional repositories, including recordings of lectures, "podcasts", news broadcasts etc, has increased greatly in the past few years. Effective access to such data demands transcription. While current automatic speech recognition technology can help with this task, results of automatic transcription alone are often unsatisfactory. Recently, approaches which combine automatic speech recognition and collaborative transcription have been proposed in which geographically distributed users edit and correct automatically generated transcripts. These approaches, however, are based on traditional text-editor interfaces which provide little satisfaction to the users who perform these time-consuming tasks, most often on a voluntarily basis. We present a 3D "transcription game" interface which aims at improving the user experience of the transcription task and, ultimately, creating an extra incentive for users to engage in a process of collaborative transcription in the first place.

Original languageEnglish
Title of host publicationKnowledge-Based and Intelligent Information and Engineering Systems - 14th International Conference, KES 2010, Proceedings
Pages394-401
Number of pages8
EditionPART 4
DOIs
Publication statusPublished - 2010
Event14th International Conference on Knowledge-Based and Intelligent Information and Engineering Systems, KES 2010 - Cardiff, United Kingdom
Duration: 8 Sept 201010 Sept 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 4
Volume6279 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Conference on Knowledge-Based and Intelligent Information and Engineering Systems, KES 2010
Country/TerritoryUnited Kingdom
CityCardiff
Period8/09/1010/09/10

Keywords / Materials (for Non-textual outputs)

  • 3D interfaces
  • Automatic speech recognition
  • Collaborative transcription
  • Computer-assisted speech transcription
  • Single-player games

Fingerprint

Dive into the research topics of 'Supporting collaborative transcription of recorded speech with a 3D game interface'. Together they form a unique fingerprint.

Cite this