TangiSoft: A Tangible Direct-Touch Tabletop Keyboard

Ahmed Sulaiman, Patrick Olivier, Philip Heslop

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

TangiSoft is a hybrid of a physical and a soft keyboard designed for digital tabletop learning settings and aims to combine the advantages of tangible and direct-touch interaction. TangiSoft was realized by tracking a keyboard printed on paper, allowing direct-touch text entry, and augmenting printed layout through projection. The design hypotheses were that the tangible characteristics would elicit two-handed interaction, leading to improved mobility, and better integration of text entry with high-level activities. The goal was to introduce a keyboard that is more suited to tabletop learning applications which require high mobility and frequent text entry. A study was conducted to explore people's use of TangiSoft as compared to soft keyboards. The results showed that mobility is largely a characteristic of the user rather than the tool, but still, TangiSoft did elicit two-handed interaction leading to greater user mobility.
Original languageEnglish
Title of host publicationProceedings of EdMedia + Innovate Learning 2009
EditorsGeorge Siemens, Catherine Fulford
Place of PublicationHonolulu, HI, USA
PublisherAssociation for the Advancement of Computing in Education (AACE)
Pages918-926
Number of pages9
ISBN (Print)978-1-880094-73-0
Publication statusPublished - 22 Jun 2009
EventED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications - Honolulu, United States
Duration: 22 Jun 200922 Jun 2009

Conference

ConferenceED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications
Country/TerritoryUnited States
CityHonolulu
Period22/06/0922/06/09

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