Abstract
TangiSoft is a hybrid of a physical and a soft keyboard designed for digital tabletop learning settings and aims to combine the advantages of tangible and direct-touch interaction. TangiSoft was realized by tracking a keyboard printed on paper, allowing direct-touch text entry, and augmenting printed layout through projection. The design hypotheses were that the tangible characteristics would elicit two-handed interaction, leading to improved mobility, and better integration of text entry with high-level activities. The goal was to introduce a keyboard that is more suited to tabletop learning applications which require high mobility and frequent text entry. A study was conducted to explore people's use of TangiSoft as compared to soft keyboards. The results showed that mobility is largely a characteristic of the user rather than the tool, but still, TangiSoft did elicit two-handed interaction leading to greater user mobility.
| Original language | English |
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| Title of host publication | Proceedings of EdMedia + Innovate Learning 2009 |
| Editors | George Siemens, Catherine Fulford |
| Place of Publication | Honolulu, HI, USA |
| Publisher | Association for the Advancement of Computing in Education (AACE) |
| Pages | 918-926 |
| Number of pages | 9 |
| ISBN (Print) | 978-1-880094-73-0 |
| Publication status | Published - 22 Jun 2009 |
| Event | ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications - Honolulu, United States Duration: 22 Jun 2009 → 22 Jun 2009 |
Conference
| Conference | ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications |
|---|---|
| Country/Territory | United States |
| City | Honolulu |
| Period | 22/06/09 → 22/06/09 |