That’s not how it should end: The effect of reader/player response on the development of narrative

Lynda Clark*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract / Description of output

My interactive novella, Writers Are Not Strangers, seeks to utilize the techniques suggested by studying Victorian serial stories and modern videogames alongside one another as interactive, fragmented, non-linear forms. Using the ChoiceScript programming language, this apocalyptic game-story aims to challenge the fixity of boundaries between long-standing terms such as ‘reader’, ‘writer’ and ‘text’, and invite the reader-player to question the nature of their engagements with texts and their creators. The novella will be accompanied by a creative-critical thesis which interprets the Victorian serial as an interactive form and the modern videogame as a serialized text, thereby further destabilizing critical and creative assumptions about both forms. The thesis attempts to provide personal responses and critical study within a framing narrative which performatively engages with the ideas under discussion. For the purposes of this consortium, I will provide a work-in-progress version of the creative novella for feedback.
Original languageEnglish
Title of host publicationInteractive Storytelling. ICIDS 2017. Lecture Notes in Computer Science
EditorsNuno Nunes, Ian Oakley, Valentina Nisi
PublisherSpringer-Verlag
Pages355-358
Number of pages4
ISBN (Print)9783319710266
DOIs
Publication statusPublished - 14 Nov 2017

Publication series

NameLecture Notes in Computer Science
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords / Materials (for Non-textual outputs)

  • creative writing
  • interactive fiction
  • reader response

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