Abstract
With the launch and popularity of Bandersnatch (2018), interactive storytelling reached a mass audience in a different way to earlier works. However, as a narrative experience, Bandersnatch belongs to a particular class of Interactive Digital Narratives (IDNs): highly restrictive, nonlinear, branching structure films that offer limited agency and, in many ways, have less to offer than more sophisticated IDNs. While the simple format is appealing to new audiences, there is clearly scope for improvement. In this paper, Bandersnatch is examined as a representative of its format in an attempt to identify alternative design choices for improved agency, as well as assessing the choices’ suitability for the format. The methodology for the analysis is Hartmut Koenitz’s SPP model as well as its extension, the hermeneutic strip, which is applied to understand and assess the experienced agency. The final reflection on alternative design recommendations for Bandersnatch type works demonstrates that, by implementing features of invisible agency, the overall feeling of control of the player could be improved without losing narrative momentum. The improvements could be achieved by maintaining state of the behavioural tendencies (e.g., risk-taking behaviour) of the audience in their decision-making process and screening plotlines or endings that match their assessed tendencies.
Original language | English |
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Title of host publication | Interactive Storytelling - 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, Proceedings |
Editors | Anne-Gwenn Bosser, David E. Millard, Charlie Hargood |
Publisher | Springer |
Pages | 178-189 |
Number of pages | 12 |
ISBN (Print) | 9783030625153 |
DOIs | |
Publication status | Published - 27 Oct 2020 |
Event | 13th International Conference on Interactive Digital Storytelling, ICIDS 2020 - Bournemouth, United Kingdom Duration: 3 Nov 2020 → 6 Nov 2020 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 12497 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 13th International Conference on Interactive Digital Storytelling, ICIDS 2020 |
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Country/Territory | United Kingdom |
City | Bournemouth |
Period | 3/11/20 → 6/11/20 |
Keywords / Materials (for Non-textual outputs)
- Agency
- Bandersnatch
- IDN
- Interactive digital narrative
- Interactive narrative design
- Invisible agency
- Narrative momentum
- SPP model
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Dive into the research topics of 'The Case for invisibility: Understanding and improving agency in Black Mirror’s Bandersnatch and other interactive digital narrative works'. Together they form a unique fingerprint.Prizes
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ICIDS Best Student Paper Award
Rezk, Anna (Recipient), 20 Nov 2020
Prize: Prize (including medals and awards)