TY - JOUR
T1 - The phantom steering effect in Q&A websites
AU - Hoernle, Nicholas
AU - Kehne, Gregory
AU - Procaccia, Ariel D.
AU - Gal, Kobi
N1 - Funding Information:
The authors would like to thank Stack Overflow for providing us with the voting data that allowed for this investigation. Moreover, Stack Overflow supplied advertisement space on its website such that a link to our survey was visible to their userbase. Hoernle is funded by a Commonwealth Scholarship. Kehne and Procaccia were partially supported by the National Science Foundation under grants CCF-2007080, IIS-2024287 and CCF-1733556; and by the Office of Naval Research under Grant N00014-20-1-2488.
Publisher Copyright:
© 2022, The Author(s).
PY - 2022/2/1
Y1 - 2022/2/1
N2 - Virtual rewards, such as badges, are commonly used in online platforms as incentives for promoting contributions from a userbase. It is widely accepted that such rewards “steer” people’s behaviour towards increasing their rate of contributions before obtaining the reward. This paper provides a new probabilistic model of user behaviour in the presence of threshold rewards, such a badges. We find, surprisingly, that while steering does affect a minority of the population, the majority of users do not change their behaviour around the achievement of these virtual rewards. In particular, we find that only approximately 5–30% of Stack Overflow users who achieve the rewards appear to respond to the incentives. This result is based on the analysis of thousands of users’ activity patterns before and after they achieve the reward. Our conclusion is that the phenomenon of steering is less common than has previously been claimed. We identify a statistical phenomenon, termed “Phantom Steering”, that can account for the interaction data of the users who do not respond to the reward. The presence of phantom steering may have contributed to some previous conclusions about the ubiquity of steering. We conduct a qualitative survey of the users on Stack Overflow which supports our results, suggesting that the motivating factors behind user behaviour are complex, and that some of the online incentives used in Stack Overflow may not be solely responsible for changes in users’ contribution rates.
AB - Virtual rewards, such as badges, are commonly used in online platforms as incentives for promoting contributions from a userbase. It is widely accepted that such rewards “steer” people’s behaviour towards increasing their rate of contributions before obtaining the reward. This paper provides a new probabilistic model of user behaviour in the presence of threshold rewards, such a badges. We find, surprisingly, that while steering does affect a minority of the population, the majority of users do not change their behaviour around the achievement of these virtual rewards. In particular, we find that only approximately 5–30% of Stack Overflow users who achieve the rewards appear to respond to the incentives. This result is based on the analysis of thousands of users’ activity patterns before and after they achieve the reward. Our conclusion is that the phenomenon of steering is less common than has previously been claimed. We identify a statistical phenomenon, termed “Phantom Steering”, that can account for the interaction data of the users who do not respond to the reward. The presence of phantom steering may have contributed to some previous conclusions about the ubiquity of steering. We conduct a qualitative survey of the users on Stack Overflow which supports our results, suggesting that the motivating factors behind user behaviour are complex, and that some of the online incentives used in Stack Overflow may not be solely responsible for changes in users’ contribution rates.
KW - Virtual Badges
KW - Privileges
KW - Steering
KW - Goal-gradient hypothesis
KW - Amortised inference
U2 - 10.1007/s10115-021-01637-6
DO - 10.1007/s10115-021-01637-6
M3 - Article
SN - 0219-1377
VL - 64
SP - 475
EP - 506
JO - Knowledge and Information Systems
JF - Knowledge and Information Systems
IS - 2
ER -