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Towards Generating Novel Games Using Conceptual Blending

Jeremy Gow, Joseph Corneli

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We sketch the process of creating a novel video game by blending two video games specified in the Video Game Description Language (VGDL), following the COINVENT
computational model of conceptual blending. We highlight the choices that need to be made in this process, and discuss the prospects for a computational game designer based on blending.
Original languageEnglish
Title of host publicationExperimental AI in Games: Papers from the AIIDE 2015 Workshop
PublisherAAAI Press
Pages15-21
Number of pages7
Publication statusPublished - 2015

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