Abstract
We sketch the process of creating a novel video game by blending two video games specified in the Video Game Description Language (VGDL), following the COINVENT
computational model of conceptual blending. We highlight the choices that need to be made in this process, and discuss the prospects for a computational game designer based on blending.
computational model of conceptual blending. We highlight the choices that need to be made in this process, and discuss the prospects for a computational game designer based on blending.
| Original language | English |
|---|---|
| Title of host publication | Experimental AI in Games: Papers from the AIIDE 2015 Workshop |
| Publisher | AAAI Press |
| Pages | 15-21 |
| Number of pages | 7 |
| Publication status | Published - 2015 |
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