Trading in a multiplayer board game: Towards an analysis of non-cooperative dialogue

Markus Guhe, Alex Lascarides

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We collected and analysed a small dialogue corpus of people playing The Settlers of Catan. Dialogues are trading negotiations where Gricean maxims of cooperativity often break down as players adopt conflicting intentions in their attempt to win the game. This has consequences for what information players are sharing and for the sincerity of their contributions. In this paper, we motivate and describe a two-level scheme for analysing non-cooperative dialogues, where both levels are interdependent. Each dialogue move is a move in the game (e.g., an offer to trade), and a coherent contribution to the dialogue so far, connected to a prior segment with a coherence relation, such as indirect answerhood or rejection. Parsing and generating coherence relations is computationally feasible (e.g., Baldridge & Lascarides, 2005), and here we’ll argue that their semantics help to identify the game move, even when it is implicated rather than linguistically explicit.
Original languageEnglish
Title of host publicationBuilding Bridges Across Cognitive Sciences Around the World
Subtitle of host publicationProceedings of the 34th Annual Meeting of the Cognitive Science Society
EditorsNaomi Miyake, David Peebles, Richard P Cooper
PublisherAustin TX: Cognitive Science Society
Pages1626-1631
Number of pages6
ISBN (Print)978-0-9768318-8-4
Publication statusPublished - 2012

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