Abstract
Mastering the game of Go has remained a longstanding challenge to the field of AI. Modern computer Go programs rely on processing millions of possible future positions to play well, but intuitively a stronger and more ‘humanlike’ way to play the game would be to rely on pattern recognition rather than brute force computation. Following this sentiment, we train deep convolutional neural networks to play Go by training them to predict the moves made by expert Go players. To solve this problem we introduce a number of novel techniques, including a method of tying weights in the network to ‘hard code’ symmetries that are expected to exist in the target function, and demonstrate in an ablation study they considerably improve performance. Our final networks are able to achieve move prediction accuracies of 41.1% and 44.4% on two different Go datasets, surpassing previous state of the art on this task by significant margins. Additionally, while previous move prediction systems have not yielded strong Go playing programs, we show that the networks trained in this work acquired high levels of skill. Our convolutional neural networks can consistently defeat the well known Go program GNU Go and win some games against state of the art Go playing program Fuego while using a fraction of the play time.
Original language | English |
---|---|
Title of host publication | Proceedings of the 32nd International Conference on Machine Learning (IMCL 2015) |
Place of Publication | Lille, France |
Publisher | PMLR |
Pages | 1766-1774 |
Number of pages | 9 |
Publication status | Published - 11 Jul 2015 |
Event | 32nd International Conference on Machine Learning - Lille, France Duration: 6 Jul 2015 → 11 Jul 2015 https://icml.cc/2015/ |
Publication series
Name | Proceedings of Machine Learning Research |
---|---|
Publisher | PMLR |
Volume | 37 |
ISSN (Electronic) | 2640-3498 |
Conference
Conference | 32nd International Conference on Machine Learning |
---|---|
Abbreviated title | ICML 2015 |
Country/Territory | France |
City | Lille |
Period | 6/07/15 → 11/07/15 |
Internet address |
Fingerprint
Dive into the research topics of 'Training Deep Convolutional Neural Networks to Play Go'. Together they form a unique fingerprint.Profiles
-
Amos Storkey
- School of Informatics - Personal Chair of Machine Learning & Artificial Intelligence
- Institute for Adaptive and Neural Computation
- Data Science and Artificial Intelligence
Person: Academic: Research Active