TY - GEN
T1 - Transfer-Plausibility of Binaural Rendering with Different Real-World References
AU - Meyer-Kahlen, Nils
AU - Garí, Sebastià Amengual
AU - McKenzie, Thomas
AU - Schlecht, Sebastian
AU - Lokki, Tapio
PY - 2022/3/24
Y1 - 2022/3/24
N2 - For the evaluation of virtual acoustics for mixed realities, we distinguish between the paradigms "authenticity", "plausibility" and "transfer-plausibility". In the case of authenticity, discrimination tasks between real sound sources and virtual renderings presented over headphones are performed, whereas in case of a plausibility experiment, listeners need to rely only on their expectation of a sound when listening to the rendering, without the presence of an explicit reference. In the case of transfer-plausibility, however, different real sources are active alongside virtual sources, potentially in different spatial locations, leading to a certain degree of comparability. This resembles the case of forthcoming augmented reality systems. Here, we show an experiment, which assesses the transfer-plausibility of rendered speech sources in a variable acoustic environment. We demonstrate the influence of the similarity between real and virtual source material and their spatial location on the transfer-plausibility of measurement-based headphone rendering.
AB - For the evaluation of virtual acoustics for mixed realities, we distinguish between the paradigms "authenticity", "plausibility" and "transfer-plausibility". In the case of authenticity, discrimination tasks between real sound sources and virtual renderings presented over headphones are performed, whereas in case of a plausibility experiment, listeners need to rely only on their expectation of a sound when listening to the rendering, without the presence of an explicit reference. In the case of transfer-plausibility, however, different real sources are active alongside virtual sources, potentially in different spatial locations, leading to a certain degree of comparability. This resembles the case of forthcoming augmented reality systems. Here, we show an experiment, which assesses the transfer-plausibility of rendered speech sources in a variable acoustic environment. We demonstrate the influence of the similarity between real and virtual source material and their spatial location on the transfer-plausibility of measurement-based headphone rendering.
UR - https://research.aalto.fi/en/publications/e0af659f-f77d-46a4-87c4-67380b3ee127
UR - https://www.daga2022.de/
UR - https://www.dega-akustik.de/publikationen/online-proceedings
M3 - Conference contribution
BT - Fortschritte der Akustik - DAGA 2022
PB - German Acoustical Society (DEGA)
ER -