@techreport{6a65d5a0c05f430298dcdfeafb87cb96,
title = "Two Competing Models of How People Learn in Games",
abstract = "Reinforcement learning and stochastic fictitious play are apparent rivals as models of human learning. The embody quite different assumptions about the processing of information and optimisation. This paper compares their properties and finds that they are far more similar than were thought. In particular, the expected motion of stochastic fictitious play and reinforcement learning with experimentation can both be written as a perturbed form of the evolutionary replicator dynamics. Therefore they will in many cases have the same asymptotic behaviour. In particular, local stability of mixed equilibria under stochastic fictitious play implies local stability under perturbed reinforcement learning. The main identifiable difference between the two models is speed: stochastic fictitious play gives rise to faster learning.",
author = "Ed Hopkins",
year = "1999",
month = oct,
language = "English",
series = "ESE Discussion Papers",
publisher = "Edinburgh School of Economics, University of Edinburgh",
pages = "1--38",
type = "WorkingPaper",
institution = "Edinburgh School of Economics, University of Edinburgh",
}