We define the concepts of nesting mode and interaction mode as they arise in the description of skeletal parallel programming systems. We suggest that these new concepts encapsulate fundamental design issues and may play a useful role in defining and distinguishing between the capabilities of competing systems. We present the decisions taken in our own Edinburgh Skeleton Library eSkel, and review the approaches chosen by a selection of other skeleton libraries.
|Title of host publication||International Conference on Computational Science (2)|
|Number of pages||8|
|Publication status||Published - 2005|