Projects per year
Abstract / Description of output
This presentation introduces interdisciplinary research by Jules Rawlinson, Marcin Pietruszewski and Dave Murray-Rust into action, agency, aura and spectacle in audio-visual improvisation, with a specific focus on small electronic ensembles.
The main output from this research is a suite of software tools piloting frameworks for analysis and visualisation (UniSSON, Unity Super Collider Sound Object Notation) in multiplayer improvisation. The main successes of the analysis and visualisation tools are in presenting a multitemporal and multiresolution view of sonic data allowing the simultaneous display of ‘instant’, ‘recent’ and ‘long-term’ data across a number of important sound-based parameters in accessible ways, which contributes to audience engagement and collaborative performance. The project builds on existing strands of work in creative computing, computer music and musicology but seeks to make newly playful use of these techniques whilst also addressing accessibility issues by working with both widely adopted and open source software.
The aims of this research were to develop a framework for graphical representations of multiplayer sonic/musical interactions in audio-visual performance, explore data visualisation and machine listening/learning tactics for sharing musical gestures in performance, design creative user interfaces for analysis of multiplayer digital sound/music, devise collaborative strategies for integrated and embedded audio-visual performance and the release of software utilities for multiplayer experimentation. The research investigates ways of exploring productively the tension between legibility and co-agency in performance. Real-time video display of visualised sonic data both reveals and structures collective and individual activity through the capture, transformation, and re-presention of interactions. Explorations of visual form and graphic mapping provide new opportunities for performers and audiences to engage with provocation and process in immersive audio-visual performance.
The main output from this research is a suite of software tools piloting frameworks for analysis and visualisation (UniSSON, Unity Super Collider Sound Object Notation) in multiplayer improvisation. The main successes of the analysis and visualisation tools are in presenting a multitemporal and multiresolution view of sonic data allowing the simultaneous display of ‘instant’, ‘recent’ and ‘long-term’ data across a number of important sound-based parameters in accessible ways, which contributes to audience engagement and collaborative performance. The project builds on existing strands of work in creative computing, computer music and musicology but seeks to make newly playful use of these techniques whilst also addressing accessibility issues by working with both widely adopted and open source software.
The aims of this research were to develop a framework for graphical representations of multiplayer sonic/musical interactions in audio-visual performance, explore data visualisation and machine listening/learning tactics for sharing musical gestures in performance, design creative user interfaces for analysis of multiplayer digital sound/music, devise collaborative strategies for integrated and embedded audio-visual performance and the release of software utilities for multiplayer experimentation. The research investigates ways of exploring productively the tension between legibility and co-agency in performance. Real-time video display of visualised sonic data both reveals and structures collective and individual activity through the capture, transformation, and re-presention of interactions. Explorations of visual form and graphic mapping provide new opportunities for performers and audiences to engage with provocation and process in immersive audio-visual performance.
Original language | English |
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Publication status | Published - 6 Feb 2019 |
Event | Notation For Improvisors - Senate House, University of London, London, United Kingdom Duration: 9 Feb 2019 → 9 Feb 2019 http://www.the-imr.uk/notation-for-improvisors |
Conference
Conference | Notation For Improvisors |
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Country/Territory | United Kingdom |
City | London |
Period | 9/02/19 → 9/02/19 |
Internet address |
Fingerprint
Dive into the research topics of 'UniSSON - Unity Super Collider Sound Object Notation'. Together they form a unique fingerprint.Projects
- 1 Finished
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Exposing Interface: Visualising sonic interactions in multi-player digital performance.
Rawlinson, J., Pietruszewski, M. & Murray-Rust, D.
1/01/18 → 1/06/18
Project: University Awarded Project Funding
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Raw Green Rust: Improvisation (with FluCoMa and UniSSON)
Rawlinson, J., Green, O. & Murray-Rust, D., 8 Jul 2020, xCoAx 2020 : Proceedings of the Eighth Conference on Computation, Communication, Aesthetics & X. Verdicchio, M., Carvalhais, M., Ribas, L. & Rangel, A. (eds.). Universidade do Porto, p. 406-409Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Open Access -
Visualising co-agency and aiding legibility of sonic gestures for performers and audiences of multiplayer digital improvisation with UniSSON (Unity Supercollider Sound Object Notation)
Rawlinson, J. & Pietruszewski, M., 13 Sept 2019.Research output: Contribution to conference › Paper › peer-review
Activities
- 1 Participation in conference
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Convergence
Julian Rawlinson (Speaker)
12 Sept 2019 → 15 Sept 2019Activity: Participating in or organising an event types › Participation in conference
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