Virtual Reality Observations: Using Virtual Reality to Augment Lab-Based Shoulder Surfing Research

Florian Mathis, Joseph O'Hagan, Mohamed Khamis, Kami E Vaniea

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract / Description of output

Given the difficulties of studying the shoulder surfing resistance of authentication systems in a live setting, researchers often ask study participants to shoulder surf authentications by watching twodimensional (2D) video recordings of a user authenticating. However, these video recordings do not provide participants with a realistic shoulder surfing experience, creating uncertainty in the value and validity of lab-based shoulder surfing experiments. In this work, we exploit the unique characteristics of virtual reality (VR) and study the use of non-immersive/immersive VR recordings for shoulder surfing research. We conducted a user study (N=18) to explore the strengths and weaknesses of such a VR-based shoulder surfing research approach. Our results suggest that immersive VR observations result in a more realistic shoulder surfing experience, in a significantly higher sense of being part of the authentication environment, in a greater feeling of spatial presence, and in a higher level of involvement than 2D video observations without impacting participants’ observation performance. This suggests that studying shoulder surfing in VR is advantageous in many ways compared to currently used approaches, e.g., participants can freely choose their observation angle rather than being limited to a fixed observation angle as done in current methods. We discuss the strengths and weaknesses of using VR for shoulder surfing research and conclude with four recommendations to help researchers decide when (and when not) to employ VR for shoulder surfing research in the authentication research domain.
Original languageEnglish
Title of host publicationProceedings of 2022 IEEE Conference on Virtual Reality and 3D User Interfaces - VR 2022
PublisherInstitute of Electrical and Electronics Engineers
Pages291-300
Number of pages10
ISBN (Electronic)978-1-6654-9617-9
ISBN (Print)978-1-6654-9618-6
DOIs
Publication statusPublished - 20 Apr 2022
EventIEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) - Virtual Conference
Duration: 12 Mar 202216 Mar 2022
https://ieeevr.org/2022/

Publication series

NameIEEE Annual International Symposium Virtual Reality
PublisherIEEE
ISSN (Print)2642-5246
ISSN (Electronic)2642-5254

Conference

ConferenceIEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
Abbreviated titleIEEE VR 2022
Period12/03/2216/03/22
Internet address

Keywords / Materials (for Non-textual outputs)

  • Virtual Reality
  • Shoulder Surfing
  • Authentication

Fingerprint

Dive into the research topics of 'Virtual Reality Observations: Using Virtual Reality to Augment Lab-Based Shoulder Surfing Research'. Together they form a unique fingerprint.
  • PETRAS 2

    Luger, E. & Speed, C.

    EPSRC

    1/01/1931/05/22

    Project: Research

Cite this