What drives advertisers toward or away from immersive virtual spaces? The metaverse conundrum: Affordances and “Disaffordances” through the eyes of advertisers

Ben Marder*, Amy Yau, Jen Yule, Elena Osadchaya, Rob Angell, Will Zhang, Seb Oliver, Laura Lavertu, Nikolaos Stylos, Kang Qi, Liyu Gao, Sara Alrabiah, Anouk de Regt, Yiwei Zhang, Jiayuan Li

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

The metaverse is hyped as revolutionizing advertising, but practitioners remain cautious. Knowledge of “why” advertisers are or are not adopting the metaverse is limited because they have not been asked. Through 48 interviews with advertising executives, this research elucidates a complex ecosystem with four affordances (novel advertising space, immersive experiences, specific audience targeting, and communicating brand innovativeness) and four disaffordances (limited reach, lack of ROI, requisite expertise, poor interoperability) that underpin adoption. These are shaped by consumers’ and decision makers’ (dis)affordances, as well as contextual factors such as industry norms. The authors offer an advertising context-specific definition of the metaverse, and questions to guide practitioners’ adoption.
Original languageEnglish
JournalJournal of Advertising Research
DOIs
Publication statusPublished - 1 Sept 2024

Keywords / Materials (for Non-textual outputs)

  • metaverse
  • immersive environments
  • advertising
  • definition
  • strategy
  • affordances

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