Abstract
In this paper we present our approach of improving the traditional alpha-beta search process for strategic board games by modifying the method in two ways: 1) forgoing the evaluation of leaf nodes that are not terminal states and 2) employing a utility table that stores the utility for subsets of board configurations. In this paper we concentrate our efforts on the game of Connect Four. Our results have shown significant speed-up, as well as a framework that relaxes common agent assumptions in game search. In addition, it allows game designers to easily modify the agent's strategy by changing the goal from dominance to interaction.
Original language | English |
---|---|
Title of host publication | Proceedings of the Twenty-First International Florida Artificial Intelligence Research Society Conference, May 15-17, 2008, Coconut Grove, Florida, USA |
Publisher | The AAAI Press |
Pages | 392-393 |
Number of pages | 2 |
Publication status | Published - 2008 |