Working backwards: Creating a character backstory generation system using idealized creative writing outputs

Lynda Clark, Divij Sood

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract / Description of output

This paper is a reflection on the process of designing and developing a character backstory generation system prototype following literary analysis of idealized textual outputs. An overview of previous generative systems (both academic and commercial) and some of the design priorities associated with these systems is described in order to set a context for the project. The design process is then described, with particular focus on the creation of the idealized outputs and their purpose. Finally, the learning outcomes following initial generative texts created by the prototype engine are shared, weighing the pros and cons of both the design approach, the resulting generator and its outputs.
Original languageEnglish
Title of host publicationFDG '22
Subtitle of host publicationProceedings of the 17th International Conference on the Foundations of Digital Games
EditorsKostas Karpouzis, Stefano Gualeni, Johanna Pirker
Number of pages9
ISBN (Print)9781450397957
Publication statusPublished - 4 Nov 2022
EventFoundations of Digital Games 2022 - Panteion University of Social and Political Sciences, Athens, Greece
Duration: 5 Sept 20228 Sept 2022


ConferenceFoundations of Digital Games 2022
Abbreviated titleFDG '22
Internet address

Keywords / Materials (for Non-textual outputs)

  • text generation
  • narrative design
  • creative writing
  • literary analysis


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  • CA: Creativity Amplification

    Clark, L.


    Project: Project from a former institution

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