Workshop: Data-Driven Animation Technology (D2AT)

Hongchuan Yu, Taku Komura, Jian J. Zhang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract / Description of output

The aim of this full-day workshop in conjunction with SIGGRAPH Asia 2017 is to bring together researchers from diverse backgrounds, such as computer graphics, computer vision, virtual reality, human computer interactions and machine learning, with a common interest in data-driven, realistic animation. Interests in this emerging topic may stem from a variety of sources, e.g. point cloud data collected from laser scanners or RGBD cameras such as KINECT, high resolution geometry reconstructed by Structure from Motion (SfM), motion capture devices including high frame-rate optical trackers and IMUs, GPS data from millions of mobile devices etc. Despite the high dimensionality and the huge volume of the dataset, the boost in machine learning and big data technologies are allowing researchers to extract important features from them for which can be applied for data analysis, synthesis and editing.
Original languageEnglish
Title of host publicationSIGGRAPH Asia 2017 Workshops
PublisherAssociation for Computing Machinery, Inc
Number of pages4
Volume36
ISBN (Electronic)9781450355780
DOIs
Publication statusPublished - 27 Nov 2017
EventSIGGRAPH Asia 2017 Workshops, SA 2017 - Bangkok, Thailand
Duration: 27 Nov 201730 Nov 2017

Conference

ConferenceSIGGRAPH Asia 2017 Workshops, SA 2017
Country/TerritoryThailand
CityBangkok
Period27/11/1730/11/17

Keywords / Materials (for Non-textual outputs)

  • Data-driven
  • Emotion data
  • Machine learning
  • Motion data

Fingerprint

Dive into the research topics of 'Workshop: Data-Driven Animation Technology (D2AT)'. Together they form a unique fingerprint.

Cite this