Edinburgh Research Explorer

Making construals as a new digital skill: Dissolving the program - and the programmer - interface

Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • M. Beynon
  • J. Foss
  • E. Hudnott
  • S. Russ
  • C. Hall
  • R. Boyatt
  • E. King
  • E. Sutinen
  • I. Jormanainen
  • C. Islas
  • A. Moreno
  • H. Macleod
  • J. Ross
  • P. Kommers
  • D. Alimisis
  • E. Zoulias
  • R. Alimisi
  • P. Tomcsanyi
  • M. Winczer

Related Edinburgh Organisations

Original languageEnglish
Title of host publication2015 International Conference on Interactive Technologies and Games
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages9-16
Number of pages8
ISBN (Electronic)9781467378741
DOIs
Publication statusPublished - 8 Feb 2016

Abstract

Making a construal is a way of using the computer to help us in making sense of a situation. Its merits as a new digital skill for developing open educational resources in the constructionist tradition are illustrated using a basic construal of shopping activity. Making construals is the central theme of the three year EU Erasmus+ CONSTRUIT! project. This paper takes the form of an introductory tutorial highlighting key qualities of construals that will shape the CONSTRUIT! agenda.

    Research areas

  • computer science education, digital skill, open educational resources, EU Erasmus+ CONSTRUIT! project, construal making, Computers, Context, Semantics, Games, Concrete, Visualization, Open Educational Resources, construal, computing, spreadsheets, educational technology, school education, constructionism, educational games, software development

ID: 74858340