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Mapping Participation

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    Rights statement: © Hood, B. (2013). Mapping Participation. Abstract from TaPRA (Theatre and Performing Art) Conference 2013, Glasgow, United Kingdom.

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http://tapra.org/news-calls/the-2013-tapra-conference/
Original languageEnglish
Publication statusPublished - 4 Sep 2013
EventTaPRA (Theatre and Performing Art) Conference 2013 - The Royal Conservatoire of Scotland, Glasgow, United Kingdom
Duration: 4 Sep 20136 Sep 2013

Conference

ConferenceTaPRA (Theatre and Performing Art) Conference 2013
CountryUnited Kingdom
CityGlasgow
Period4/09/136/09/13

Abstract

Mapping/Tracking is a participatory, collaborative project, exploring GPS tracking via mobile devices as a performative drawing material, blending technology and creativity. Using the Forth Valley Royal Hospital and the surrounding forest as a canvas, the project is a collaboration between artist, lecturer and researcher Beverley Hood, visual artist Sharon Quigley, audio-visual artist Emma Bowen and participants of the Abrupt Encounters program.

“Abrupt Encounters is a new live arts program developed by a collective of creatively engaged participants with learning disabilities predominantly from Central Scotland.” (Abrupt Encounters, 2012, http://www.abruptencounters.com)

The Mapping/Tracking project evolved over a two week research and development period, employing existing app technology (Fieldtrip GB, developed by Edina, the JISC designated national data centre at the University of Edinburgh) and an app developed specifically for the project (by Edinburgh based app development agency, Bluemungus). The project attempted to establish an open, collective and participatory dynamic within the group, where all participants were engaged as active performers and contributors. The hospital landscape was approached in a variety of methods, structured around daily walks, undertaken to generate digital drawings. The approaches varied from passive engagement with the technology, during exploratory walks within the landscape and gamification of the experience by adopting classic game premises such as ‘follow my leader’, to active identification with the technology, creating intentional shapes and other gaming premises as the basis for performative drawing techniques, such as dot-to-dot and tig.

The result is a series of digital drawings selected by the group, to be distributed in print, digital and possibly as signage within the forest, encouraging the public to retrace the idiosyncratic steps of these performative lines.

Event

TaPRA (Theatre and Performing Art) Conference 2013

4/09/136/09/13

Glasgow, United Kingdom

Event: Conference

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